Rancang Bangun Sistem Informasi Karang Taruna Menggunakan Metode Waterfall

research
  • 18 Dec
  • 2020

Rancang Bangun Sistem Informasi Karang Taruna Menggunakan Metode Waterfall

There is no used as a medium information on to spread and documentation activities in youth organization like “Karang Taruna”. So as to lead to all vital information that was happening in karang taruna experienced delays of information or message they want is unclear, incomplete and documentation of any activities are not managed well. The purpose of this research is to design a web based information system from which information quickly and can be used as a place of documentation from any activity that is performed by karang taruna. In the process of  ngineering built these information systems writers use waterfall method ang UML Modeling and applying tests black box for its stages testing system. Using waterfall method in these information systems design process be closer and more directed

Unduhan

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REFERENSI

Rifai, A., & Yuniar, Y. P. (2019). Penerapan Metode Waterfall Dalam Perancangan Sistem Informasi Ujian Pada SMK Indonesia Global Berbasis Web. VII(1), 1– 6.


Suhartanto, M. (2012). Pembuatan Website Sekolah Menengah Pertama Negeri 3 Delanggu Dengan Menggunakan Php Dan
MySQL. Speed-Sentra Penelitian Engineering Dan Edukasi, 4(1), 1–8.


Sukamto, R. A., & Shalahuddin, M. (2016). Rekayasa Perangkat Lunak. Bandung: Informasi Bandung.


Widianto, R., & Riasetiawan, M. (2015). SISTEM INFORMASI KEGIATAN KARANG TARUNA BERBASIS WEB. Retrieved from
Tugas Akhir, D3 Ilmu Komputer dan Sistem Infromasi website: http://etd.repository.ugm.ac.id/home/detail_pencarian/89564