Perancangan Animasi Interaktif Mengenal Nama Binatang Dalam Bahasa Inggris

research
  • 24 Nov
  • 2020

Perancangan Animasi Interaktif Mengenal Nama Binatang Dalam Bahasa Inggris

Generally, parents want to havesmart kids. Meanwhile with the presence of computer which is one of many sophisticated instruments made by people is really helpful and to ease people’s work due to the emerging of both the hardware and software. To which the author tries to apply the interactive animation programs animal name recognition. To be useful for children to know the importance of knowing the name of the beast and apparently form. Interactive animation can be a solution for parents who facilitate their child with computer media, so as to inform the children about the importance of knowing how the animal’s name in English. In order to help improve the knowledge and learning for kindergarten children. The introducing of interactive animation is the best solution to solve existing problem in modern times, but can be used as a medium of learning the introducing of animation can also eliminate bored of the daily activities. And the expected results of course the user can add insight, knowledge, and vocabulary in English, especially those related to the animal’s name

Unduhan

 

REFERENSI

Akmaludin. (2013). Analisis Perancangan Animasi Interaktif Pembelajaran Anatomi Otak Manusia Tingkat Sekolah Menengah Pertama

Jurnal Techno Nusa Mandiri. Binanto, Iwan 2010. Multimedia Digital - Dasar Teori dan Pengembangannya. Yogyakarta: C.V Andi. Chrystanti, Y. C. (2015). Media Pembelajaran Pengenalan Huruf Dan Angka Di Taman Kanak-Kanak Tunas Putra Sumberharjo. Journal Speed – Sentra Penelitian Engineering Dan Edukasi. Kusuma, dewa P. A., Parmiti, D. P., & Sudhita, W. R. (2014). Pengembangan Multimedia Pembelajaran Interaktif Sejarah Dengan Model HANNAFIN DAN PECK Untuk Jurusan Teknologi Pendidikan Universitas Pendidikan Ganesha. E-Journal Edutech Universitas Pendidikan Ganesha. Lestari. (2014). Pembuatan Media Pembelajaran Huruf Dan Angka Pada Taman Kanak – Kanak Siwi Peni 1 Sragen. IJNS – Indonesian Journal on Networking. Pawana, M. G., Suharsono, N., & Kirna, I. M. (2014). Pengembangan Multimedia Interaktif Berbasis Proyek Dengan Model ADDIE Pada Materi Pemrograman Web Siswa Kelas X Semester Genap Di SMK Negeri 3 Singaraja. E-Journal Program Pascasarjana Universitas Pendidikan Ganesha. Pressman, Roger S. 2012. Rekayasa Perangkat Lunak. Yogyakarta: Andi Rizky, Soetam. 2011. Konsep Dasar Rekayasa Perangkat Lunak. Jakarta: PT Pretasi Pustakarya. Saputra, W. (2012). Pengembangan Multimedia Pembelajaran Interaktif Untuk Mata Kuliah Organisasi Komputer. Journal Speed – Sentra Penelitian Engineering Dan Edukasi. Sommerville, Ian. 2007. Software Enginering 8th Edition. England: Person Education Limited. Wijayanto, R. (2014). Perancangan Animasi Interaktif Pembelajaran Bahasa Inggris Untuk Kelas 2 Pada MI Nurul Falah Ciater. AMIK Bina Sarana Informatika Purwokerto.